It’s no secret to anyone who’s ever played a PC shooter – mouse and keyboard controls are far superior to a standard gaming controller. Offering faster reaction times and pinpoint accuracy, even casual gamers will have a leg up when their opponents are forced to use a controller. Jeff Kaplan, director and vice president of Blizzard, had something to say about this subject on the battle.net forums on Thursday.
The Overwatch team objects to the use of mouse and keyboard on console.
We have contacted both first-party console manufacturers and expressed our concern about the use of mouse and keyboard and input conversion devices.
We have lobbied and will continue to lobby for first-party console manufacturers to either:
Disallow mouse and keyboard and input conversion devices
Openly and easily support mouse and keyboard for ALL players
I encourage you to reach out to the hardware manufacturers and express your concerns (but please do so in a productive and respectful way).
While not explicitly calling mouse-and-key console gamers cheaters, he does heavily suggest that it provides an advantage over other players. Most players utilizing this method of play are using a XIM4 or similar device and a couple of workarounds to make it compatible with their favorite games. The big thing is though, most console shooters have an “aim-assist” feature built in to make the games playable with clunky thumbsticks. The XIM even offers real-time feedback to optimize sensitivity settings for each individual user. It certainly seems to offer an advantage. If console companies got on board to offer native mouse and keyboard support, they could set it up to disable aim-assist if the control setup was detected. But then, would controller users have the advantage? The game would almost certainly have to be rebalanced if both modes of control were supported. One thing’s for sure, Blizzard’s not happy about it, and it will be interesting to see how they handle this in the future.