As a huge fan of physics-based games, Human Fall Flat immediately caught my notice. I bought it, downloaded it, and then accidentally forgot about it. After hearing news about it coming to consoles in the near future, I figured I’d boot it up and give it a shot. Human Fall Flat is a challenging physics game in which you control a clumsy, boneless, blob human to navigate obstacles and solve puzzles.
Human Fall Flat
Systems: PC, OS X, Linux (Coming soon to consoles!)
Developer: No Brakes Games
Publisher: Curve Digital
Release Date: July 22, 2016
Price: $14.99 (on Steam)
Human Fall Flat is quirky. I’m not sure any other word more appropriately describes the gameplay. The main objective is basically just reaching the next stage. Sometimes you will press buttons to open nearby doors, other times you may be hauling wooden boxes on top of switches to open other doors. There are all kinds of other challenges such as destroying walls, swinging on ropes, and jumping from platform to platform, but despite the variety, there is very slow, clunky, and boring progression between levels. So boring, in fact, that I never managed to complete the entire game.
The controls on PC are very simple to use but difficult to master. Similar to Gang Beasts, Human Fall Flat gives you nearly full control of the character movement. It Left and right mouse buttons are used to control the left and right arms, respectively. When you press down on either button, the gooey little player-character will raise his arms and extend his sticky hands. By “sticky”, I mean that his hand WILL stick to anything they touch until the mouse button is released. Movement is controlled with WSAD and the camera is controlled via mouse movement. Sounds easy enough in theory, in practice it takes skill to maneuver your clumsy, seemingly drunken player character.
The biggest selling point in Human Fall Flat is the physics engine. The way the player-character reacts to the environment is neat and almost realistic. The environments also work well together. Round things should roll like the do in real life. You can push objects around and even lift smaller objects. If you encounter a rope, grab on and take a swing off a cliff like a true Tarzan. Toss a television out of the window. There are all sorts of things to play with. Each level is a sandbox and offers some sense of freedom.
Some goals can be accomplished in unusual ways (probably not even thought of by the developers), but for the most part, most objects are simply set pieces and add nothing to the game other than some extra stuff to break or toss around.
Final Judgment: 65%
Don’t get me wrong, Human fall flat IS neat. I just personally can’t say that it’s very much fun. I liked the way the physics engine made interacting with the environment so realistic. The controls were extremely clumsy. At first it was funny and a bit charming but after the first few levels, it was more annoying than anything else. Jumping felt shockingly awkward. Climbing was a very neat idea but was executed so poorly that I didn’t last long after the first climbing area of the game. The puzzles weren’t as challenging as much as they were frustratingly time-consuming. If you don’t have LOTS of patience, this game might not be for you. No Brakes Games has included a workshop add-on which adds countless hours of replay value. Unfortunately, I’d rather not replay at all.
- Realistic physics engine
- Nice looking graphics
- Funny at first
- Workshop adds replay value
- Drunken movement controls
- Annoying sticky hands
- Boring af
- Climbing and jumping are horrendous
- No real goal other than getting from point A to point B