Tauronos is a game based upon exploration within a pitch black labyrinth, forcing the player to solve puzzles, avoid danger and more! This title will not only offer a challenge within the game, but will also provide a story for the player to overcome within themselves, breaking away from traditional exploration and adding a depth … Continue reading 16bitnights and the Dark Labyrinth of Tauronos
Michael Vansleve, Head of Armitage Games, is no stranger to developing, with 3 games already under his belt ranging from action RPGS, FPS survival to even a comical horror style. Stepping up to creating his first commercial indie game, Bannerman, Michael has taken 2D skill-based combat and meshed it with a 16-bit nod to the Sega Megadrive/Genesis. … Continue reading Armitage Games and it’s 16-bit medieval game, Bannerman!
Indie Developing team Rat King from Halle, Germany has been hard at work creating several games within the Mobile Market (iOS devices) and more! Jana Reinhardt and Friedrich Hanisch combine forces to create Rat King, an outlet for them to create unique first-person experiences. Originally meeting back in 2004 while studying multimedia design at the … Continue reading Rat King and their break from the mainstream with Solitude!
Mario Malagrino is not only a multi-awarded designer and photographer, but also an experienced CG artist and character designer. Starting at an early age with gaming, he quickly grew addicted to shoot em ups. He began with the iconic game Vanguard for the old Atari 2600, and didn't stop until he had destroyed all of the … Continue reading Mario Malagrino and his work in progress, OUT-OF!
Space Toads Mayhem is the current project of Luke Snopkiewicz, a very retro-inspired topdown shooter. Aimed to capture the very essence of the 8-bit/16 bit games we grew to love as kids. Paving the way to becoming a bigger and better sequel of the original Space Toads (a simple web game done in HTML5 - … Continue reading Space Toads and it’s Mayhem in Space
Today we sit down with Das Humankapital, a team of 2 Indie Developers from Austria. Together they created their first hit Atomic Butcher back in 2004, after a coding spree that consisted of 3 days and 3 nights. 10 years later after over 500,000 downloads, they decided to team up again and founded the company Das … Continue reading Das Humankapital and the Atomic Butcher: Homo Metabolicus
Aurum Dust has been hard at work with a story of Angels reigning chaos on Earth as told with a Rouge-like narration within a turn-based RPG setting. Any character can die, even major ones in an unforgiving manner. Ash of Gods: Redemption was conceived with ideas presented by Fantasy Author Sergery Malitsky, and blends elements from such games as … Continue reading Aurum Dust and their upcoming game, Ash of Gods: Redemption
Wind Limit Studios, based out of Portugal, consists of two college colleagues that, after pursuing their degrees, eventually decided to join forces to create Talewind. A game that draws elements from the best platformers they knew. Philip Machado, the programmer, and João do Lago, the artist, came together in January 2015 to begin development of … Continue reading Wind Limit Studios and their newest game, Talewind
Benjamin Burnes, of Tallbeard Studios, has been making video games well before he had a beard, since the early 90's on a Commodore 64 nonetheless using QBasic. The games as you can imagine weren't very good, so Ben let that drift to the wayside while he started focusing more on writing music and releasing it independently … Continue reading Tallbeard Studios and their new game Color Jumper!
Andrei P. is a man consisting of many personas, ranging from being half video gamer/half developer to full a blown mental case. Known for his work within the Windows App Store, Hopeless Situation Scientist (his ongoing project which you can read more about here), Tales From Haran (basically a embedded book within a app), and so much more. A … Continue reading Andrei and his black hole friend